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Contact

The best way to reach us is email. We read every message. We do not have a forum, a Discord, or a comments section — email is the deliberate choice. It keeps the volume manageable and the conversations specific. If you have something to say, say it directly.

Email

[email protected]

What we read and respond to

Some kinds of messages get faster, more useful responses than others. These are the ones that move to the top of the queue:

Response times

We reply within 2 business days. Sometimes faster, rarely longer — if we are heads-down on a new game or dealing with a production issue, it may slip by a day. We do not have a support team or a ticketing system. If you sent a message and did not hear back within a week, a polite follow-up is fine — it may have been filtered as spam.

Bug report template

Copy and paste this into your email. Fill in what you know; leave blank what you do not.

Game: [e.g. Can You Draw a Perfect Circle]
Device: [e.g. MacBook Pro 2023, iPhone 15, Samsung Galaxy S24]
Browser: [e.g. Chrome 124, Safari 17, Firefox 126]
Steps to reproduce:
  1.
  2.
  3.
What happened: [describe what you observed]
What you expected: [describe what should have happened]
Screenshot: [attach if possible]

The most useful bug reports are the ones where we can reproduce the problem ourselves. Device and browser versions matter — a bug on iOS Safari often behaves differently than the same bug on Chrome desktop.

Feature and game requests

We genuinely want new game ideas. The best suggestions are ones that follow the same structure as the existing games: one perceptual primitive, one clear metric, 30–60 seconds of play, a score from 0–100. If you have an idea, tell us:

We cannot promise every idea gets built, but we do read them all. If your idea ships, we will tell you.

Accessibility reports

We want the games to be playable by as many people as possible. If you run into a problem related to accessibility — color contrast that fails in your environment, keyboard navigation that breaks mid-game, screen reader output that is confusing or absent, or animations that cause discomfort — please tell us. Include the game name, your assistive technology, and what you observed. These reports directly influence what gets fixed next.

For educators and classrooms

You do not need permission to use Can You Games in a classroom. The games are free, require no accounts, and work in any modern browser. If you want to use them for cognitive skill warm-ups, visual perception lessons, or just as a five-minute break activity, go ahead.

If you want something specific — a print worksheet version of a game, a description of the scoring methodology for a curriculum document, or a conversation about a research collaboration — email us with the subject line [Educator]. We cannot guarantee we can produce custom materials, but we are interested in how the games get used in educational contexts.

Press and media inquiries

If you are writing about Can You Games for a publication, blog, podcast, or video, email us with [Press] in the subject line. Include the publication name, your deadline, and a sentence on the angle you are pursuing. We will try to respond before your deadline; we cannot always guarantee it.

Business inquiries

For partnerships, licensing, or embedding games on other sites, email with [Business] in the subject line. Include what you are trying to do, the context (your site, your audience, your use case), and what kind of arrangement you have in mind. We handle these on a case-by-case basis.

What we cannot do

To set clear expectations: there are some requests we get that we are not able to help with.

Community

Can You Games is deliberately community-light. There is no forum, no comment section, no leaderboard that requires an account, and no social feed. This is a conscious choice, not an oversight. The site works better when the focus is on the game you are playing right now, not on what other people are saying about their scores.

Email is the channel. It keeps things direct, it scales to the actual volume of feedback we receive, and it means every message we get was worth someone’s time to write. If that trade-off does not work for you, we understand — but it is unlikely to change.