Can You Recreate the Connections?
How to play
Dots on a grid flash a pattern of connections. Recreate them from memory.
More drawing games
All 47 gamesCan you recreate a pattern from memory? Remember which dots on a grid were connected, then draw those connections. A grid of dots briefly shows a set of connecting lines. The lines disappear, and you tap pairs of dots to recreate the pattern. It's a direct test of visuospatial working memory: encoding "which dot connected to which" across a 4×4 or larger grid, then faithfully reproducing the topology without a reference.
How to Play
- A dot grid displays briefly with a pattern of connections lit up.
- When the connections disappear, tap dot pairs to recreate them.
- Each correct connection scores a point; missed or extra connections deduct.
- Harder modes show more connections for less time.
Why It's Hard
Spatial pattern memory relies on chunking, grouping connected dots into recognizable shapes like letters or geometric motifs. Patterns that form familiar shapes are significantly easier to remember than arbitrary connections. When no shape emerges, you must maintain raw coordinate pairs in working memory, which overloads rapidly beyond 4–5 connections.
Tips
- During the display phase, look for a shape the connections form: "Z pattern," "triangle," etc.
- Mentally label dots by grid position (row 1 col 3) for arbitrary connections.
- Reproduce connections in the same order you noticed them. Start with the most memorable and work outward.
FAQ
- How long is the pattern displayed?
- About 2–3 seconds on easy levels. Harder modes may flash it for under 1 second.
- What happens if I add a wrong connection?
- Wrong connections score negative. It's better to omit a connection you're unsure about than to guess randomly.
- How big are the grids?
- Easy starts with a 3×3 grid and 3–4 connections. Hard modes use 5×5 grids with 8+ connections.
Built by Ethan R. Caldwell
Game Developer · Wilmington, DE
Designed Can You Recreate the Connections? and 46 other browser puzzles. Game developer based in Wilmington, Delaware. Hardcore puzzle gamer at heart, obsessed with logic puzzles, sokoban-style mechanics, and physics-based brain teasers. Off the clock, unwinds with ARPGs, RPGs and JRPGs.